Unity Technologies Japan Co., Ltd. (Chuo-ku, Tokyo, Representative Director Tetsuya Hotta, hereinafter referred to as “our company”), a world leader in real-time 3D platforms, will hold an official Unity online seminar for industry, “Unity Dojo Automobile Edition”. We have announced that it will be held on Thursday, October 7th.
What is Unity Dojo Car Edition?
The Unity Dojo is where Unity experts teach various categories of technology to a wide range of developers, from students to working adults.
In the automobile edition, we will deliver the latest information on Unity, which is used in the automobile industry from design to production, manufacturing, and sales. In the lectures, we will invite domestic companies to take the podium and introduce examples of actual use in the field under the theme of digital twins, configurators, HMI, and XR.
Real-time 3D development is moving from an experimental prototype to a practical development method for solutions and marketing. Please feel the impact of real-time 3D and the tide of change through this seminar.
Held in an online seminar format
This event will be held in live streaming format. Participation (viewing) is free, but you need to apply from the "Unity Meetup" event page. In addition, after the distribution ends, it will be archived and anyone can watch it for free.
Questions and answers to the speakers will be accepted from the comments on the video distribution site. We look forward to your pre-registration and live viewing.
List of lectures
■Digital twin supported by real-time 3D technology
Lecturers: Masahiro Nakajima (Unity Technologies Japan K.K.), Naohiro Machiya (Unity Technologies Japan K.K.), Shinobu Takahashi (Unity Technologies Japan K.K.)
Lecture contents: Introducing trends, latest cases, and Unity-related information about digital twins, which create various experiences and have become an important technology in the product lifecycle.
■Toward utilization in mobility
Lecturer: Masahiro Nakajima (Unity Technologies Japan Co., Ltd.) Lecture content: How Unity technology contributes to DX in the automotive market, and what are the important points for its realization I will tell you.
■Toyota Systems Game Engine Utilization Deployment
Speaker: Hiroaki Mimachi (Toyota Systems Co., Ltd.) Lecture content: In April 2021, Toyota Systems entered into a business alliance with Unity Technologies Japan. I will explain the background to this, an introduction to Toyota Systems, how we plan to use game engines for mobility in the future, and what kind of support we will provide.
■Unity Usage Example in HMI
Lecturer: Naohiro Machiya (Unity Technologies Japan Co., Ltd.) Lecture content: HMI (Human Machine Interface), one of Unity's focus areas, will be introduced with examples of Unity usage.
■In-vehicle GUI/HMI design development using Unity
Lecturers: Takashi Nakamura (Lams Design Co., Ltd.), Taro Nagano (Lams Design Co., Ltd.) Lecture content: Examples of recent in-vehicle GUI/HMI design development, such as PoC development and VR development using Unity I will explain. ■ Industrial xR solution realized with Unity
Speaker: Shinobu Takahashi (Unity Technologies Japan Co., Ltd.) Lecture content: We will introduce many libraries, tools, products and services provided by Unity for developing xR solutions.
■Overview and examples of spatial reproduction displays
Lecturer: Yoshiyuki Ota (Sony Corporation) Lecture content: Overview of SRD, display method of UNITY content, possibilities and examples of SRD utilization in the automotive industry, future prospects■NVIDIA RTX A series/T Introducing the Series Speaker: Elsa Japan Co., Ltd.
■ Challenge to on-site DX using Toyota's xR ~Using Unity and HoloLens 2~
Lecturer: Koichi Kayano (Toyota Motor Corporation) Lecture content: Toyota Motor Corporation has been working on business improvement and data utilization (DX, digital twin) using vehicle development CAD data for over 20 years. In this lecture, we will introduce the details of HoloLens 2 deployment at dealers, the latest trial cases, points to consider, etc. as on-site xR utilization in the service area (repair maintenance, etc.). Overview October 7, 2021 (Thursday) 13:00 Distribution start 16:40 Closing schedule * Lecture content and holding time are subject to change in the future. note that. Participation application To watch, you need to apply in advance from the event page below. https://meetup.unity3d.jp/jp/events/1322Participation feeFree (pre-registration required)CapacityNo limitPost-stream archive< /u> The event will be published on YouTube, and anyone can watch it. In addition, some lecture slides will be published separately on Unity Learning Materials. About Unity Technologies Japan K.K. Activities, research and development, educational support. Creators from game developers to artists, architects, automotive designers, filmmakers and more use Unity to unleash their imaginations. Unity's platform offers comprehensive software solutions for creating, running and monetizing interactive real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, VR and AR devices. Unity's 1,800+ person R&D team continues to keep Unity at the forefront of content creation by working with external partners to ensure optimized support for the latest releases and platforms. increase. Apps developed by Unity creators were downloaded over 5 billion times a month in 2020. *Unity and related product names are trademarks of Unity Technologies or its subsidiaries.