Announcing the outline of the "2nd Media Arts Database Utilization Contest" that utilizes data such as animations and games collected by the Agency for Cultural Affairs
The Agency for Cultural Affairs has announced the recruitment of entries for the "2nd Media Arts Database Utilization Contest", which widely solicits utilization methods for the "Media Arts Database" that collects data related to media arts [*]. The period is from December 20th (Monday) to January 31st (Monday) 2022. There are no restrictions on age, gender, nationality, number of people, etc., and anyone who is interested can enter. "Media Arts Database" Image / Video Gallery From October 2021, the website "MADB Lab" that distributes media art data sets is also open to the public. On Saturday, December 18th, a briefing session will be held on YouTube to explain how to apply, the Media Arts Database, and MADB Lab. Judges' special talks will be held at the briefing session, so if you are interested, you should check it out. According to the announcement, this contest will feature "innovative ideas for solving new businesses and regional issues," "data that meets and utilizes the needs of many people," and "interesting visualizations that give people new insights." We are looking for ideas from a total of 3 genres. It will explore usages that are useful for solving social issues such as utilization of open data, creation of new businesses, education and regional revitalization. Finalists are selected from among the entry works by a strict first screening. The final judging event is scheduled for February 13, 2022 (Sunday), and it seems that the best case and the best case will be decided after the presentation. The full text of the press release is as follows. ■ [Sponsored by the Agency for Cultural Affairs] The 2nd Media Arts Database Utilization Contest will be held (Call for DB utilization methods for manga, animation, games, and media art from all over the country !!) We are looking for entries for the "2nd Media Arts Database Utilization Contest" until January 31, 4th (Monday). The Agency for Cultural Affairs has released the "Media Arts Database (Beta)" (), which is the basis for preservation and utilization, for the purpose of promoting media arts (manga, animation, games, media arts). On October 14, 3rd year of Reiwa, MADB Lab (), a website for more widely utilizing data on media works of art, was released. MADB Lab provides datasets and SPARQL endpoints for all data published in the Media Arts Database, as well as information on how to use them, so you can use them freely. This contest is soliciting a wide range of ways to use this database from three perspectives. In general, the data itself is just digital information. However, by reconsidering information from a specific point of view such as social problems and business, processing it into information that people want by combining it with other information, and analyzing and visualizing a large amount of information, we can add great value. It will lead to better society. This time, "Innovative ideas for solving new businesses and regional issues" (Idea Challenge Division), "Data that meets and utilizes the needs of many people" (Data Value Division), "New awareness for people" We have prepared three departments, "Giving Interesting Visualization" (Visual Creation Department). The entries submitted will be selected as finalists after a rigorous primary screening. The finalists will be asked to give a presentation at the final screening event scheduled to be held on February 13, 1945, and the best and best cases will be decided. An application briefing session will be held on Saturday, December 18, 2021 to start recruiting for the contest. At the briefing session, in addition to explaining how to apply for the contest, we will also explain about the Media Arts Database and MADB Lab. We are also planning a special talk from the judges to talk about what they expect from this contest. Not only those who are interested in media arts themselves, but also those who are thinking of creating new businesses from the use of open data, want to challenge and contribute to solving social issues such as educational problems, regional revitalization, and environmental conservation using media arts. We look forward to the participation of a wide range of people, including those. ・ Contest name: 2nd Media Arts Database Utilization Contest ・ Application period: December 20, Reiwa 3 (Monday) -January 31, Reiwa 4 (Monday) 23:59 Deadline ・ Final Judging event: Sunday, February 13, 4th year (planned) ○ How to apply: Please check this page. ○ Qualifications for application: Anyone can enter (regardless of age, gender, nationality, etc.). * Individuals and teams (groups) do not matter. This time, we are especially looking forward to the active application of the following people. ▷ Those who are interested in media art itself ▷ Those who want to create new businesses and solve social issues using data ▷ Those who are related to open data and civic tech ▷ Students who are studying the above at universities and colleges of technology ○ Awards: The following two are prepared for each department.・ Best case (Amazon gift certificate 50,000 yen) 1 case in each category ・ Excellent case (Amazon gift certificate 20,000 yen) 1 case in each category ○ Recruitment section ▷ Idea challenge section: Use media art database to create new businesses Apply for innovative ideas for solving regional issues. [Judges] ・ Kumiko Korezumi (Director of Tahara City Library / Part-time Lecturer of Aichi University) ・ Tomoaki Watanabe (Senior Researcher / Professor of GLOCOM International University) ・ Yasuhiro Yamauchi (Representative of Manga Night / Rainbow Bird LLC) ▷ Data Value Division: Combine media art databases with other data to create data that meets and leverages the needs of many. [Judges] ・ Madoka Chiyoda (IT engineer and manga artist) ・ Ikki Ohmukai (Associate Professor, Graduate School of Humanities and Social Sciences, University of Tokyo) ・ Shohei Toyoda (Sockets Data Service Development Headquarters, University of Tokyo) ▷ Visual Creation Department: Visualize the Media Arts Database and its combination of external data to create interesting visualizations that give people new insights. [Judges] ・ Sayoko Shimoyama (Representative Director of LinkData General Incorporated Association) ・ Tetsuro Kamura (Associate Professor, Art Information Center, Tokyo University of the Arts) ・ Yasunori Tamaki (Director, Meta Tourism Promotion Organization) Sponsor: Cultural Agency Management: International University Global Communication Center (GLOCOM), Media Arts Consortium JV Secretariat ★ Please check the official website of the "2nd Media Arts Database Utilization Contest" for details of the contest such as how to apply. In addition to explaining how to apply for the contest, we will also explain about the Media Arts Database and MADB Lab. We are also planning a special talk from the judges to talk about what they expect from this contest. No prior application required, anyone can watch. (* You can watch the archived video at any time after the end.) ・ Date: Saturday, December 18, 13:00-14:30 ・ Venue: Online (live and archived on Youtube) Please watch from the following URL ★ Program (planned) ★ 13:00 Start ・ Explanation of contest outline ・ Eiki Kikuchi (International University GLOCOM Researcher / Lecturer) 13:20 Keynote Speech “About Media Arts Database” ・ Large Kazuki Mukai (Associate Professor, Graduate School of Humanities and Social Sciences, University of Tokyo) 13:40 Special Talk "Expectations for the 2nd Contest", Kazuki Ohmukai (Associate Professor, Graduate School of Humanities and Social Sciences, University of Tokyo), Kumiko Korezumi ( Tahara City Library Director / Aichi University Part-time Lecturer), Sayoko Shimoyama (Representative Director of Link Data), Madoka Chiyoda (IT Engineer / Manga Artist), Tomoaki Watanabe (Senior Researcher / Professor, International University GLOCOM) 14:30 End ★ 2nd Media Arts Database Utilization Contest Application Briefing Session: Speaker Profile ★ Ikki Ohmukai Associate Professor, Graduate School of Humanities and Social Sciences, University of Tokyo. He is a Ph.D. (Informatics). He specializes in web informatics and humanities, and he has been the development leader of the academic information service CiNii for about 10 years. As a "producer" of the entire service in the Media Arts Database, he is mainly in charge of the basic design of the system and the user interface. Kumiko Korezumi, Director of the Tahara City Library. She completed the Graduate School of Policy Science, Doshisha University (Master of Policy Science). After working at the Kyoto Prefectural Library, she has been in her current position since 2019. Since 2020, she has been a part-time lecturer at Aichi University. She is a certified librarian of the Japan Library Association, a regional public policymaker, and a certified evaluator of the Japan Evaluation Society. Her books include "Editing Regional Materials Based on Libraries and Disseminating Digital Archives" (Library World 72 (4) 2020). Sayoko Shimoyama After working at a bioinformatics venture and RIKEN, established LinkData, a general incorporated association. She runs the open data support platform "LinkData.org". As a data specialist of the Digital Agency and a regional informatization advisor of the Ministry of Internal Affairs and Communications, she supports the utilization of data in the national and local governments, and as a director of Info Lounge Co., Ltd. and a data steward of Me Company Co., Ltd., she is engaged in activities to increase the added value of data. She is a part-time lecturer at Musashi University, Code for Japan Fellow, Code for YOKOHAMA Deputy Representative / CBO, etc., and is widely active in the fields of education and civic tech. Madoka Chiyoda IT engineer and manga artist. iU (University of Information Management Innovation Professional) Visiting Professor. Her Twitter @chomado has more than 80,000 followers. She has loved playing games and drawing since she got the hang of it, and she works for a major foreign-affiliated IT company while working as a manga artist as a side business. She plays games 15 hours a day on holidays. Tomoaki Watanabe GLOCOM Senior Research Fellow / Professor, International University. His areas of expertise include information and communications policy, openness and social and industrial change. Ph.D. Engaged in research at the International University GLOCOM in 2008-15, served as a specially appointed associate professor at the Graduate School of Media and Governance, Keio University, and has been a professor and senior researcher at the International University GLOCOM since 2019. In connection with this event, he is studying open data policies for solving social issues and the benefits of free reuse of information resources such as copyrighted works and data. He is also a senior member of the Keio University SFC Research Institute, a research fellow at the Information and Communication Policy Research Institute of the Ministry of Internal Affairs and Communications, and a chairman of the NPO Common Sphere. International University Global Communication Center (GLOCOM) Mail: info_pf@glocom.ac.jp Tel: 03-5411-6675 (Responsible) : Kojima)
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